A big thank you to FreeRange Games for allowing myself and my fellow artist the opportunity to post the work we did on this project for them during our time at TriPunk Ltd.
For this project, myself and Ellouisa (ArtStation: https://www.artstation.com/ellouisa_w) were responsible for taking the initial blockout of the environment and uplifting it to an Alpha Quality while establishing the desired art style.
In my time on this project, I was responsible for establishing the art style alongside my fellow artist and the Art Director, establishing and documenting the workflows, creating the modular rooms and props to specific, established dimensions, creating the shaders and optimising the level in Unreal Engine, and the final lighting of the scene.