As part of my role at TriPunk Ltd, I was responsible for the Portfolio Renders for the company's work on the title game 'Lord of the Rings: Return To Moria'.
I was responsible for the lighting, composition, and set dressing of these shots to ensure a cinematic, and dramatic atmosphere for each. For these shots, I relied on assets that were available in-engine, though there are several elements that were built specifically by myself to support composition and framing within the shots themselves.
All Lighting and Post Process was done inside Unreal Engine 4.